Back to Blog
Poker quest steam key5/7/2023 ![]() Fixed an issue with Blacksmiths sometimes not having options after continuing a run. Flailswinger and Giant Tortoise have had their items reordered so that their buffs are no longer irrelevant. Curse Mastery will interact correctly with Dreadshield. Blightbolts, Darkbolts, Shockstrikes, and Stormskin all reroll Next lightning when triggered. Healing through vampirism always heal for a minimum of 1. Each random event should no longer trigger multiple times during the same run. Items with over 8 charges show charge circles properly. Monsters with revive retain Counterattack during Retaliatory Monsters. ![]() Attack Booster should now interact correctly with reusable items. Weightless and non-weightless items can be more easily swapped. Challenge names will no longer be hidden. Added a new world 1 monster: The Dealer. Kraken redesigned to potentially heal less and poison more. Lots of balance tweaks, bug fixes, and UI fixes NEW HEROES: The Priest, Alchemist, and Locksmith! How can I find the best prices for Poker Quest CD keys compares the cheapest prices of Poker Quest on the digital downloads market to find the best sales and discount codes on trusted stores. It's been a fun journey so far and I hope we can continue it! What is Poker Quest CD key It's a digital key that allows you to download Poker Quest directly to PC from the official Platforms. Thank you to all of you that have played the game over the last few years and provided feedback to help improve the game. Would have liked it to open by default on one of the tabs already open, or for them at least to be more noticeable.Today is the day! After four years of development, Poker Quest: Swords and Spades is leaving early access! With over 20 characters, 1500+ possible items, as well as daily runs, custom runs, mod support, and all the other bits of polish we've done, we think it's finally time and we hope you do too. When I first encountered the shop I closed it because that was the only button I noticed. The damage log feels like it should be a tool of last resort minimized or at least significantly shrunk by default for the hardcore players to deep dive, but not to get the key info. A few times I had to resort to the damage log to figure out what happened. Doing more to visually communicate what ability the enemy chose (eg doing some animation on the card they use - especially confused me when the cyclops would blink), how much damage was blocked (eg that information being displayed similar to when I get poisoned) etc. Making it more obvious how much damage/block an ability does (I eventually noticed the Sigma gets swapped out for the value when you select cards, but I would have liked this most important of pieces of information to be much bigger / bolder, ie think how prominent hearthstone cards display damage info) I thought the UI did a really good job at providing me with all the info I need to make my decisions (eg having little mouse over tool tips). I had a lot of fun playing through until the end of the first map until I got annihilated by Mr Boss Toad (perhaps overpowered? didn't feel like I stood any chance) and can see myself returning to it for more. « Last Edit: July 31, 2020, 12:14:28 PM by Fragsworth »Īwesome! The progression structure feels instantly familiar from Spire-type games, but I've never seen poker inspired card mechanics used for a battle core like that. I would love to hear the community's feedback, particularly about the first-time experience (tutorial), game balance, any usability issues, and any bugs. It's getting close to being complete in terms of features and balance, the art and UI will take a while to finish, and I want to add a LOT of new heroes at some point. It works in other browsers but you may encounter some issues. Poker Quest is written in Haxe, and is compiled to HTML5. You draw cards from the same deck as the enemy, and they use their cards against you. You traverse a high-fantasy landscape, while fighting monsters using a hand of playing cards (Ace, King, Queen, etc.) to activate your items. ![]() I'm one of the developers of Clicker Heroes (an incremental game), and I have decided to COMPLETELY change course and make a hardcore, perma-death roguelike. ![]() This is my first time posting to this community. ![]()
0 Comments
Read More
Leave a Reply. |